r e v i e w
Do you remember your favorite bedtime story? The bedsheet fuzz which lulled you to sleep, as you and your loved ones explored worlds? This is one of the treats of childhood, difficult to replicate as we age.
But we try. And it’s more than just nostalgia-seeking, or a bribe to sleep. We tell bedtime stories to teach our most vulnerable, receptive minds the knowledge of generations. We want them to know what we know, and more, without them having to endure the hardship. It is a rational and laudable goal.
The story from Wolfwalkers seems made for this ritual. But is it worthy of it?
Robyn would say yes. She’s an adventurous young girl, ready to explore the world. While father sets wolf-traps in the forest, she shoots her crossbow around the house. Sure, chores are important, but higher callings even moreso. Like catching wolves.
That’s our first problem. Robyn’s higher callings have been chosen for her: by her father (to keep her safe) and by the Lord Protector (to keep her civilized). The three are English invaders, and must be careful in this wild, pagan Ireland.
And that’s our next problem. Whether it be the Irish hunting wolves or the English hunting the Irish, nobody seems to get along. So when Robyn sneaks out of the house, difficulties surround.
What she doesn’t expect is to befriend a wolfwalker named Mebh. But this part-human, part-wolf teaches Robyn more about family and harmony than any civilization has.
The moral of the story—that all living things are connected and deserving—is certainly bedtime story material. The idea that we must care for the planet while caring for ourselves is demonstrated tenderly. But the movie loses force when it picks its bad guy.
Here, that bad guy is a different religion. The Lord Protector quells wolf and human rebellion alike, and sees the Irish’s close connection with nature as something dangerous. To be tamed. This religiously-motivated awfulness is subtle, and will likely be lost on children who are paying attention to the story of two brave girls encountering danger and caring for family. And the movie is a quality one; vividly animated, touching, and family-friendly. But bedtime story material it is not.
Bedtime is for bedrock values, and this movie isn’t consistent about its own. It disparages colonialism and indenturing groups of people with the intention of making their lives better—however misguided such behavior is—while it takes no issue with its heroes using nature and other animals—even taking over their bodies and consciousness—to suit human purposes. Both “religions” are using the world around them for their own purposes and doing what they think is best for the less fortunate. The movie overlooks this fact in its search for something worthwhile to share.
s t a n d o u t s — **spolier alert**
(1) It’s All About Perspective
In one sense, this story pits civilization and its strictures against the wild and its freedom. Even the Irish, who serve the English, fear unbridled nature and will take English help to tame it. The moviemakers’ animation styles weave in with this theme.
For example, scenes of the town are largely in two dimensions. Perspective is flattened, and highlights the symmetric, grey monotony of civilized life. There is no flourish here, no growth. Just the various cages we live in called home, town, city.
Compare that to scenes of the forest, where wolves and other creatures live together in balance. For these scenes, the animators show a lush, deep, three-dimensional world. Colors and lines are never the same. Here we see life flourishing; wild beauty unchecked.
Each kind of animation is striking, and a thing to behold. But maintaining their differences throughout adds depth to the movie.